Led end-to-end UX for Agistix’s logistics platform (driver app, shipment workflows, rules-based
subscriptions, compliance tools, analytics), delivering a unified design library and high-impact
features across web and mobile.
Designed or improved 50+ modules across web/mobile while partnering with agile
squad from discovery → release
Launched mobile driver app with QR/barcode scanning; boosted real-time status updates
~3x and cut manual entry ~60%
Built reusable form templates (shipment request, rates, status update, track shipment); reduced
time-to-create shipment ~35% and errors ~25%
Redesigned shipment details and added a side-panel preview on the shipments list; improved
triage/first-decision time ~40%
Established design library (Material Icons, form/table patterns, empty states); trimmed one-offs
~35% and sped handoff ~20%
Data Science UA — analytics for paid search advertising
3 years 9 months
Led UX design across two development teams, delivering new features, streamlining workflows, and
reducing design debt.
Sole UX designer supporting two agile teams, enabling faster and more consistent feature
delivery.
Delivered 5 new features and improved 7 existing ones, adopted
by 80%+ of active users within 3 months.
Migrated from Sketch to Figma and standardized on Material icons, cutting redundant components
by
40% and eliminating InVision/Zeplin from workflow.
Designed numerous charts to visualize Adthena’s datasets, helping analysts uncover insights
30% faster.
Helped convert legacy Tableau dashboards into integrated product views, boosting adoption of
in‑product analytics by
25%.
Created and shipped a Chrome plugin that automated manual analyst tasks, saving
hours of work per analyst each week.
Contributed UX design to an ETL data platform, improving core features and establishing a design
system foundation.
Designed and refined functionality for new data providers, flow editor, and version control
Improved usability of existing workflows, enhancing data pipeline configuration
Helped build and document a Figma-based design system, enabling faster and more consistent
delivery
Promomash — manage trade promotions, demos, and deductions
3 years 2 months
Improved core workflows and analytics for a CPG promotion management platform—streamlining field
demos, budgeting/deductions, and reporting while establishing a consistent design foundation.
Designed core field-demo workflows (Event Details, shifts/breaks, check-in/out, approvals, “I’m
demoing” mode), cutting event setup time by ~30%.
Built dashboards and analytics (Dashboard, Demo analytics, Brand Ambassador reports, Brand
Manager reports, Advanced reporting) with filter presets and mobile filters, reducing
time-to-insight by ~25%.
Improved agency and team administration (agency onboarding, per-photo/expense settings, Brand
Ambassador workload, Brand Manager profile, bound companies, broker activities) for clearer
ownership and faster operations.
Polished UX and guidance (Brand Ambassador site redesign, calendar, campaign types, documents,
help in profile), decreasing “how-to” support pings and speeding daily tasks.
Hymetry — session recording and behavior analytics
1 year 1 month
Drove the product from inception—shaping the concept, UX, and visual language—then implemented the
interface in Tailwind and partnered closely with a Python developer to deliver a pre-launch MVP.
Defined information architecture and end-to-end flows; implemented a responsive UI in Tailwind
with reusable components.
Integrated a session-recording engine with privacy controls; built reliable multi-tab capture
and synchronized playback.
Added multi-project/tenant support with a clear project switcher and scoped permissions.
Designed usage visualizations: minute-level activity circles sized by interaction intensity and
page-level aggregation.
Introduced AI-assisted page grouping and human-readable titles from URLs/routes/events to
improve findability.
Partnered on API contracts and event schemas; wrote acceptance criteria and performed UAT on
every task.
Roadarium — driving practice on real city streets
Roadarium is a browser-based driving simulator for practising on real city streets. Drivers choose
a city and route, then learn through an in-car experience with navigation, speed limits, contextual
prompts, and live feedback.
I defined the interaction model and visual direction, then built the product with substantial help
from AI tools. The fast implementation loop let me test complex behaviour directly in the working
simulator instead of separating design from prototype.
The design challenge is continuous rather than screen-based: the interface must stay clear while
the user is driving, preserve spatial awareness, and surface the right instruction without
competing with the road.
UpcomingEvents MacOS app
UpcomingEvents was a short productivity project created to solve my own recurring workflow problem:
checking upcoming meetings without constantly opening the calendar.
The idea was simple — use the macOS Dock icon as an always-visible surface for upcoming Google
Calendar events and countdowns. It taught me how even a small product can create value when it
removes repeated friction from daily work.
Other projects
I also contributed to a range of other projects—selected screens below—including side projects where
I owned end-to-end delivery.